Architecture Image Studies
Article ▸ RGB+D*(t) or the Spatial Manifold Image:on designing virtual spaces through collective live volumetric video streaming
Architecture Image Studies Scientific Journal
e - ISSN: 2184-864
Digital Capture: 3D imaging in Art, Design and Architecture
Guest Editors: Nic Clear, Hyun Jun Park
you can read the article here ☜
ABSTRACT
The article explores the evolution of social spaces from physical to digital realms, examining the role of Spatial Montage in creating immersive digital environments in Game Engines through live 3D scanning and streaming. By analysing the transition from traditional ‘third places’ to contemporary ‘fourth places,’ we discuss how social media platforms facilitate new forms of community making and social interactions, including the spatial screen dimension and transforming the home into a vibrant hub for online gatherings. Reflecting on a project that explores online streaming culture and the role of moving images in architectural design, we combine theoretical insights with the making of and applications in our project called ‘Be My Guest!’ to re-examine the concept of spatial montage as a method for digital placemaking. This approach integrates live volumetric 3D scans into physical spaces using spatial computing and streaming technol-ogies, prompting a discussion on how this could transform architectural environments and influence how we approach architectural design in Web 2.0.
Key Words > Volumetric 3D Scan, Digital Placemaking; Spatial Computing, Streaming Technologies, Web 2.0